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The souls dropped by adversaries in a fight that can be “stolen” to refill the check, a workman that foes can likewise use to take Souls from the specific player. Even though the characters can in any case assault with an exhausted Soul Gauge, foes can effortlessly avoid their assaults, yet the Soul Gauge consequently energises with time. Every character has a different measure appearing to five Souls. It comes in place of the move-representing mechanics of prior Tales amusements. One key component in these fights is “Soul Gauge”.
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